Thanks for that, Ken. Purchasing the Creator version was easy - Klikaklu is terrific! i bought a copy weeks ago.
Perhaps by explaining what i’d like to do with Klikaklu commercially,i can influence your development plans a little?
i run an escape the room game company called LockQuest. Many escape companies have large warehouse spaces with multiple rooms, but we’re in downtown Toronto where commercial space is extremely expensive. As a result, we only have enough space to run one game (which, at 12 players, happens to be the upper limit of what any Toronto escape game can accommodate).
Many corporate groups have approached me asking if we can serve a team of 25 players, and we have to turn them away (nobody has taken my suggestion of splitting the group and sending one to lunch while the other plays, and then switching). As you can imagine, i really don’t like turning customers away.
Recently, a group actually did decide to split into two. i asked what the other half would be doing, and the manager said “i don’t know - we’ll send them on a scavenger hunt or something.” i have been meaning to set up a Klikaklu hunt in the neighbourhood, but i’ve never seen a compelling business case for it, so it remained at the bottom of my todo list. But suddenly, there’s a great reason: i can split up corporate groups and send half of them on a hunt! The plan would be to not charge any extra dough for this.
However, for the people who have already played our game, and would like more well-designed puzzly experiences from us, i wanted to sell the start code to that Klikaklu hunt (and more, if it’s popular). That would require multiple, expiring codes tied to membership, i imagine?
Since this would be a set-it-and-forget-it kind of thing for me, i can’t imagine the cost for players being very high - maybe a buck or two? (But again, that depends on popularity That’s why things like ClueKeeper, with their tight editorial control and $10 minimum, and GooseChase/Scavify with their $500 price points, aren’t feasible for me.
(i should also note that in the title screen/preamble to any hunt i build, i should be able to include a legal disclaimer that reminds players to obey all traffic laws, not to do anything illegal while playing, indemnifies LockQuest if anyone does anything stupid, etc.)
There it is! A bug in your ear from someone who would like to try Kilkaklu for a real-world commercial purpose. Thanks again so much for your permission to give it a shot in a low-risk atmosphere to gauge interest.